powerline.io - From the creator of Wings.io and Brutal.io
What's new?
October 10, 2026
- Fixed two collision exploits: one allowed snakes to pass through other snakes without dying, and another killed the snake they passed through. Huge thanks to ibo / unreadable for reporting these!
- Testing a new respawn algorithm that is less likely to place players in the middle of the action, to make starting out less frustrating for new players. I may fine-tune this over the next few days.
September 30, 2026
- Added new killstreak icons for 50, 100, 250, 500, and 1,000 kills.
September 29, 2026
- Added South America Region
- Demogorgon nickname skin adjusted
September 16, 2026
- Added a tail growth delay and a visual cue to show when snakes are about to grow.
September 15, 2026
- Testing a reduction in energy lost when a snake dies, from 16% to 10%. Server-side tuning will continue.
- Fixed an issue where the death screen sometimes showed the previous run's score.
- Improved nickname and talk text sharpness.
- Added “Show KOTW Effect” in Settings to toggle the glowing grid around the King of the Week.
September 2, 2026
- Updated the Android app
- Added the King of the Week leaderboard, which resets every Monday at 00:00 UTC
- Press Backspace while playing or following a player to switch between the King of the Week and current-game leaderboards
- When the current King of the Week is playing on a server, nearby background circles light up around them
August 28, 2026
- More performance improvements
August 26, 2026
- iOS Mobile App updated
- Some minor UI adjustments: End screen and You killed screen now are a bit smaller
August 25, 2026
- Resolved an occasional snake rendering glitch
August 23, 2026
- Nickname moderation support. Will enable soon.
- Fixed a Safari issue
August 21, 2026
- Fixed diagonal tail lines during network lag spikes
August 20, 2026
- Fixed overlapping names and scores on the leaderboard
- Added a “Time Alive” display to the bottom-left HUD
- Further polished and refined the interface
August 13, 2026
- Refined transparency on the Stats screen
- Updated the “You Killed” and “Killed by” messages to match the upcoming mobile design
August 11, 2026
- Added a setting to show or hide player names in-game
- Redesigned the end-of-game stats screen
August 7, 2026
- Added Spectator Mode
August 6, 2026
- Improved performance in Firefox
- Fixed the drawing order of some interface elements
- Improved client/server synchronization when ping fluctuates
August 4, 2026
- Improved the spawn algorithm to reduce spawn killing
- Food is now pulled back inside the playable area as the boundaries shrink
- Added a Canvas fallback for devices that do not support WebGL
- Additional visual and gameplay polishing
August 2, 2026
- Fixed head glow.
- Fixed snake glow / boundary Z.
- Fixed Brave startup issue (and maybe other browsers).
August 1, 2026
- Significantly reduced lag across the entire game through optimizations to the network protocol, latency handling, and rendering pipeline. But if you have a slower machine or a poor connection, optimization can only go so far.
- Fixed the desynchronization bug.
- Improved snake growth, tail positioning, and collision reliability.
- Fixed an issue that could cause the snake’s head to become stuck at coordinates (0, 0).
- Introduced a new spawn algorithm that places players closer to the action.
- Polished numerous minor visual and UI glitches throughout the game.
- Added a region selector.
- Added a new settings panel with multiple customization toggles.
Special thanks to ibo / unreadable for his valuable feedback and helpful suggestions that have helped make the game better.
Have another suggestion or found a bug?
Drop me a line at calvin [at] powerline.io and I’ll do my best to respond. Please keep your feedback constructive, and if you have a video showing the bug, attach it. It really helps!